This package contains emulation library of Borland Graphics Interface (BGI) for Windows-95/NT. This library strictly emulates most of BGI functions (except using of non-standard drivers). Also may be mapping of fonts is not correct. But as far as sources are also available, you can easily customize them for your application. Unfortunately direct work with palette colors (setpalette, setbkcolor, write and putimage modes other than COPYPUT) is supported only for 256-colors Windows mode. Also I have used this library for only few programs (bgidemo is certainly the most complex one) so I can't guaranty that all functions always work properly. I am also sorry for the lack of parameter checking in WinBGI functions. So summarizing all above: WinBGI advantages: 1) Allows you to run your old Turbo-C DOS applications in 32-bit mode in normal windows. So you can easily overcome all 64Kb limitations and getting 32-bit application by simple recompilation ! 2) Graphics is much faster with WinBGI (because native Win32 API is used with minimal emulation overhead) in comparison with original application running in DOS session under Windows (especially at my PPro-200 with NT). Also it seems to me that some things (like switching of graphical pages) are not working properly in DOS mode under Windows-NT. 3) You can use WinBGI for creating non-event driven graphical applications. For example if you want to write a program which only draws graphic of functions, it is not so easy to do with windows. You have to handle REDRAW messages, create timers to output next graphics iteration... It seems to me that BGI is much more comfortable for this purposes: you just draw lines or points and do not worry about window system at all... WinBGI shortcomings: 1) Handling of Windows events is done in BGI functions kbhit(). getch() and delay(). So to make your application work properly You should periodically call one of this functions. For example, the following program will not work with WinBGI: initgraph(&hd, &hm, NULL); while (1) putpixel(random(640), random(480), random(16)); closegraph(); Correct version of this program is: initgraph(&hd, &hm, NULL); while (!kbhit()) putpixel(random(640), random(480), random(16)); closegraph(); 2) To handle REDRAW message WinBGI has to perform drawing twice: at the screen and in the pixmap which can be used while redrawing. I find that speed of drawing is still very fast but if you want to make it even faster you can assign 0 to global variable "bgiemu_handle_redraw". In this case drawing is performed only at the screen but correct redrawing is not possible. If your application makes some kind of animation (constantly updates pictures at the screen) then may be storing image in the pixmap is not necessary, because your application will draw new picture instead of old one. 3) Work with palettes is possible only in 256-colors Windows mode. I don't know how to solve this problem with Win32 (I am not going to use DirectX). 4) It is still not so good tested and not all BGI functionality is precisely simulated. I am hope that current version of WinBGI can satisfy requirements of most simple Turbo-C graphics applications. By default WinBGI emulates VGA device with VGAHI (640x480) mode. Default mode parameter can be changed using "bgiemu_default_mode" variable. Special new mode VGAMAX is supported by WinBGI, causing creation of maximized window. To use this mode you should either change value of "bgiemu_default_mode" variable to VGAMAX and specify DETECT device type, or specify VGA device type and VGAMAX mode. I am using Microsoft Visual C++ 5.0 to compile this application. To build library and BGIDEMO example you should only issue command "nmake". As a result you will have library "winbgi.lib", header file "graphics.h" which you can put in any place you want and bgidemo.exe - example of using WinBGI with original Borland BGIDEMO sample from BCC 4.5, WinBGI is shareware. You can do everything you want with this library. Certainly I can give you absolutely no warranty but I will be glad to answer all your questions and fix bugs which you may be find in WinBGI... My e-mail address: knizhnik@cecmow.enet.dec.com